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Nim in a Maze
Nim in a Maze was a 6-week mobile game project in spring 2015. It was made with 2D-graphics using Construct 2 game development software. Here you can test the demo version in browser.
My responsibilities in this project were the color design for the characters and environment; cleaning and coloring the cut scene illustrations; and creating the sound effects and collectible tape recordings.
This link takes you directly to the demo, if you would prefer playing it in full screen.
concepts
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